Happy New Year!
December 31st, 2009
Well, almost. I’m going to be drunk as a skunk later, so I thought I’d get this up early.
So here’s to more posts in 2010, and here’s to hoping the video game industry finally goes through puberty and grows up, just a tad, in the decade to come. Prove me wrong, hardcore douche bags, prove me wrong!
Ignorance is bliss
December 24th, 2009
Watching the apologists defend Final Fantasy XIII after it was revealed the game literally is just a giant poorly acted cut scene is utterly hilarious. They’re actually proud of the fact that the game doesn’t let you play half the time? Really? Are they sure that they’re gamers, and not wannabe film students? Stress on wannabe.
Square Enix went and forgot to include the video game part in their Final Fantasy XIII video game
December 24th, 2009
Remember when cut scenes were the short treat that you had to earn in a Final Fantasy title after long battles and rampant game play/exploration? Now you’d be hard pressed to find any game play whatsoever.
Epic Games cozy as ever in Microsoft’s pocket
December 23rd, 2009
In Epic Games land, the iPhone is a more powerful platform than the Wii. At least, that’s what we have to deduce if we follow Mark Rein’s crazy paid-for-by-Microsoft logic.
Fly on the Wall
December 16th, 2009
The post where we take a look inside the brainstorming session that launched the colossal failure known as Dante’s Inferno:
Dante’s Inferno Developer 1: Man, we really need to help EA out and make something innovative.
Dante’s Inferno Developer 2: Something different? How about we show how artisitic we are and make a game about Dante’s Inferno?
Developer 3: You mean the Divine Comedy?
Developer 2: No you shithead. I said Dante’s Inferno. It’s about hell and tits and that’s fucking cool.
Developer 3: But the Divine Comedy is–
Developer 1: Shut Up. We’re going to make this epic poem artistic and hardcore.
Developer 2: Yeah! What we’ll do is take a classic piece of literature and make it bloody and full of testosterone.
Developer 1: Yeah!!! We’ll make it more God of War like! That’ll be totally innovative and different!
I’m really at a loss to explain why the game industry is failing so hardcore right now. Are you?
Big boy pants needed
December 16th, 2009
Dante’s Inferno doesn’t suck because it’s a bad game—that’s obvious and was a given the moment they announced the title and its stupid premise.
No, Dante’s Inferno, like so many other hardcore titles out these days, sucks because it’s unoriginal murder simulator schlock for little boys who need to grow up and set aside childish things.
Propaganda
December 15th, 2009
After listening to their latest podcast, I can only conclude the chaps at IGN are now completely open about and entirely comfortable with the fact that they are no longer journalists, but a marketing arm for Microsoft, Sony and any number of “epic hardcore” developers.
Quick question to close out: Was this IGN podcast conducted in one of Activision’s Review Rooms for optimal privacy and crystal clarity?
Bingo
December 9th, 2009
“‘Game Journalism’ appears to be more about a ‘lifestyle’ than a profession.” – Sean Malstrom.
Who’d a thunk it?
December 4th, 2009
Hmm. Perhaps these video game “review retreats” that publishers put on—you know, the ones where they fly journalists out, put them up, feed them and give them 5.1. surround and HDTV to review games—might be a good thing for games journalism after all.
Said a friend today: “It’s so absurd that it makes me want to become a video game journalist.”
Instant recruiting tool!
Tony Hawk motion skateboard DOA
December 1st, 2009
Really, what a fucking shock.