“We can agree to disagree about the Wii Vitality Sensor. It looks tremendously stupid to me, but I’m sure I’m not the target market.” – constantly quoted Wedbush “analyst” Michael Pachter.
“The PlayStation 3 is the only product I know that loses features throughout its lifecycle. Software PS2 emulation, SACD playback, and OtherOS support are all just software switches you can flip. It’s unbelievable you would go and flip one, not just on new boxes you are shipping, but on tens of millions already in the field.” – George Hotz
Developers trying their hardest to emulate reality with their video games: Not necessarily a mistake, says one columnist, just a missed opportunity.
Addendum: The PAX East expo floor was dominated with Xbox 360s, DSi XLs and, yes, even a bunch of Wii’s! Where O where were the PS3s?
I saw many whimsical, wonderful things of all stripes and colors at PAX East this weekend. You know what I did not see, not even once? A PSP.
The show was, in a word, impressive. Tons of people, a few good sessions, and the software on display in the exhibit hall trended “better” the smaller the display booth. All the larger booths had the same theme: Central male protagonist with access to more guns than brains. You could literally swap out the time period and you’d essentially have the same game. But again, good show. Lots of 2D games!
Don’t forget about us and our new accessory! Please?
Oh fuck! That’s because it is. Hey non-traditional gamers and Wii owners that Sony says will buy this in droves after they dump their systems: Don’t forget the $300 PS3 “add-on” required to use this accessory! Also note the interviewer completely forgets to ask why everything requires two bulb controllers.
Do journalists in other fields get showered with as many gifts as video game reviewers and journalists do month after month? And yes, the payola arrives courtesy the publishers they’re supposed to be objectively writing reviews and stories about.
Before we go placing Sony Move at the top of the motion control innovation pile, let’s remember that this is Sony’s second attempt at motion controls on the PS3. How did SIXAXIS turn out, anyway?