Non-issue

Charging for online play (EA, THQ and Ubisoft all considering or already implementing) isn’t *that* big of a deal, really.

While the whole anti-consumer “Project Ten Dollar” movement sucks in general, and sucks especially for the used game buyers who can’t afford inflated $60-per-game prices, it does confirm something I’ve suspected all along about online gaming, specifically: That online functionality, forcibly hoisted to the forefront our our consciousnesses by the enthusiast press and hardcore gamers as some kind of necessary component of all video games today, just isn’t that big a deal.