8 thoughts on “Doom and gloom

  1. I believe that is the first quarterly loss in seven years (back in 2003) and just the second since Nintendo released financial statements to the public. (If anyone has evidence that there are more; please post it)

    I’m guessing the cost of 3DS development drove the loss; plus DS sales are falling due to the presence of 3DS and the fact that the system has been around for almost six years which is longer than most lifespans of consoles. Besides; DS really has no records to break, save the overall software sales of PS2 and million unit sellers. I did notice that Wii sales in hardware and software went up in the Americas and Japan; but not in the Others.

    Considering that Nintendo didn’t fire execs in 2003 when Nintendo was considered doomed (and it looked a lot more creditable than now); I doubt they will this time.

    I’m still waiting for Nintendo to post a annual loss like Sony and Microsoft have before. Once that happens; then we Nintendo fans can panic. Otherwise….

  2. “Considering that Nintendo didn’t fire execs in 2003 when Nintendo was considered doomed (and it looked a lot more creditable than now); I doubt they will this time.”

    Sarcasm, dude ;-)

  3. This isn’t even a loss based on expenses versus income but rather a 70.5 billion Yen exchange charge. They actually made about $500 million profits but decided to use this quarter of the charge off. Which is the exact same thing they did several years ago that caused their first ever quarterly loss.

  4. Another good point, Jim. Makes me wonder why I haven’t seen this kind of analysis out of the press or, you know, analysts? Perhaps Pachter is merely preparing his report.

  5. Because ensuring the 70.5 billion Yen foreign exchange charge off doesn’t make for good story lines. They want doom and gloom, not objectivity.

  6. Agreed Jim. Even without that caveat; Nintendo would still have to post at least five years of losses in order for the doom story to be remotely creditable. In other words; just another day in the game industry office.

  7. @Jack: Yes; I realize that it was sarcasm. I just like ruining little things like that.

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