Team Ninja ruined Metroid, and Nintendo let them
The combat isn’t the most painful part of Other M, though; that award goes to the stilted dialogue in its many overlong cutscenes. Instead of the subtle, effective storytelling of Super Metroid (which Other M follows in the Metroid timeline), you’ll get cinematics that look beautiful but often run as long as 15 minutes, exhausting players with repetition of obvious plot points and overwrought dialogue as mature and interesting as a teenager’s diary.
Emphasis mine. Sad. Leads me to ask, is this going to go down as the worst Metroid title of all time?