It’s funny: The most “serious,” hardcore of gamers leave the most asinine, ill-informed and childish comments on blogs when a review doesn’t go their way.
Weird how that works, huh?
It’s funny: The most “serious,” hardcore of gamers leave the most asinine, ill-informed and childish comments on blogs when a review doesn’t go their way.
Weird how that works, huh?
Maturity runs rampant at Activision.
As much as I like the look of Starcraft 2, several reviews have dinged this otherwise exemplary title for bad dialog and a contrived story.
Leads me to ask the obvious: Why haven’t video game developers figured out how to make a well-acted video game yet?
A rare moment of self-reflection: I am, apparently, simultaneously both a rabid Nintendo fanboy fanman and someone who’s been attacked for bashing Nintendo for the looming turd that is Metroid Other M.
If you want to make a fucking movie, make a fucking movie. Honestly, what the fuck are these people doing to one of the most beloved cult video game franchises ever created?!
I hear Rockstar is releasing a $450 tell-all art book set that “tracks its decade of game design with hundreds of color photographs, illustrations, wireframes, ads and product shots.”
I wonder, does “company infighting” gets its own volume, or what?
The discussion below about developers becoming “game gods” is an important one, I think. I really haven’t weighed in one side or the other because I’ve never really followed a developer in that way, save Shigeru Miyamoto.
If I were to say one thing though, it’s that game gods aren’t so bad as long as there’s a range of them out there representing a variety of tastes, and whose games are truly advancing the medium forward.
As it stands now we have people like CliffyB, Itagaki and Kojima. Unfortunately, each of these fine fellows create games that aren’t really all that original or imaginative, and their personalities and followings have, ironically, had more of an impact on gaming (in this case negatively) than their creations ever will. That’s the bad thing about so-called “gaming gods” in this era.
In any event, Jade Raymond should call me. I guess that’s two things.
Hideo Kojima Collaborating with Square Enix, reads the headline. The game will be a four-hour B-movie with the occasional button press. Those button presses being you depressing the Start button to get the whole thing going and the power button to turn it off at the end.
Nintendo titles are often lambasted as “kiddie” or “less important” by gamers who believe their tits and ass gorefest with guns action games are more mature. Hrm.
Inspired by Iwata Asks: Super Mario Galaxy 2
Charging for online play (EA, THQ and Ubisoft all considering or already implementing) isn’t *that* big of a deal, really.
While the whole anti-consumer “Project Ten Dollar” movement sucks in general, and sucks especially for the used game buyers who can’t afford inflated $60-per-game prices, it does confirm something I’ve suspected all along about online gaming, specifically: That online functionality, forcibly hoisted to the forefront our our consciousnesses by the enthusiast press and hardcore gamers as some kind of necessary component of all video games today, just isn’t that big a deal.