Short memory
September 7th, 2010
Is it just me or have people already stopped talking about Metroid Other M?
Works cited: Everything that happened or was revealed at PAX.
Inner monologues
September 1st, 2010
I wonder how many times Donkey Kong will take a break from busting baddies in Donkey Kong Country Returns to flashback to his childhood and talk about his daddy issues in hammy, poorly voice-acted cutscenes?
Samus, any thoughts on that?
Failure to launch
September 1st, 2010
PlayStation Move: Good hardware, no games, don’t buy at launch. Kinect: Can’t understand you, you foreigners!
The motion gaming experience, it is tougher than Nintendo makes it look, huh?
Incredible value
August 31st, 2010
More incredible value from Microsoft: Ladies and gentlemen, I present to you the world’s first $65 directional pad.
Dawson’s Creek in space
August 30th, 2010
G4′s Other M review is incredible. Really glad they had a woman review it as well, considering how insulting this version of Samus is to females–gamers or otherwise.
Watch for a bit, and tell me you don’t laugh when the Dawson’s Creek-like soundtrack kicks in.
Adding value, con’t.
August 30th, 2010
If a price increase is delivered by someone named “Major Nelson” it’s easier to swallow because it’s hip and cool.
Managing expectations
August 30th, 2010
Sony, positively brimming with confidence over the looming Move launch:
“Am I expecting a massive day one? Not particularly. We didn’t with EyeToy, either. It went on to be massively successful.”
Remember when Nintendo said the exact same thing about the Wii? And when the hell did EyeToy become “massively successful?!”
Continuity
August 30th, 2010
Why is Samus so afraid of Ridley? Seems this continuity error would enrage “true fans” of the series, but what do I know.
Teen anime bullshit
August 27th, 2010
Team Ninja ruined Metroid, and Nintendo let them
The combat isn’t the most painful part of Other M, though; that award goes to the stilted dialogue in its many overlong cutscenes. Instead of the subtle, effective storytelling of Super Metroid (which Other M follows in the Metroid timeline), you’ll get cinematics that look beautiful but often run as long as 15 minutes, exhausting players with repetition of obvious plot points and overwrought dialogue as mature and interesting as a teenager’s diary.
Emphasis mine. Sad. Leads me to ask, is this going to go down as the worst Metroid title of all time?
Bitching and moaning
August 27th, 2010
Smooth Harold knocks one out of the ballpark.
Rather than blame the safe creative bets, bloated budgets, and $10 HD surcharge (yes, many games carry an MSRP of $60 these days) for the decline, developers set their sites on used game sales.
Project Ten Dollar. Bitching about used games. Single use unlock codes. None of this benefits the consumer, and yet the executives tell us this is exactly what they’re meant to do.