Phil Harrison, who did something at Sony that most people have forgotten about because it wasn’t much of anything, thinks the digital market could dethrone market leaders like EA and Activision.
Man, I really hope so. When the two biggest publishers are known pretty much for one or two big titles each (and their subsequent sequels), that’s just begging to be disrupted and made obsolete.
The Dante’s Inferno DLC promises to allow players to “create their own personal version of hell.” Funny, from what I heard you don’t need DLC to do that—just hit power on the PS3.
When I hear there’s new Fallout 3 DLC coming down the pipeline, I get excited. Buggy as it is, these updates are entire experiences, built around new cities and locations. They are, literally, new games.
When I hear EA talk about DLC, and how it’s going to be in every game going forward, beginning this year, I hear nothing about the customer. Just a bunch of stuff about fighting non-existent piracy and screwing people who buy used copies because they can’t afford EA’s $60 collection of average games.
Anyway, today GameIndustry.biz talked about DLC being the future. That may be for some, but it will never be the case if DLC is used to screw the customer–new market, used market, or otherwise.
Because EA’s going to rain all sorts of useless shit on you throughout the entire 2010 calendar year. Is 2010 going to be the year they finally try and pull the “buy this DLC for the final boss battle” trick? They’re still losing millions–the answer is probably yes!
Hardcore RPG players get a turd dumped on their heads, courtesy
Bethesda BioWare and the Return to Ostagar Dragon Age expansion DLC.
And apologies to Bethesda for the slip up. Force of habit when it comes to talking about huge, epic video games that launch with massive game-breaking bugs.
Is the future of the PlayStation brand really weekly LittleBigPlanet DLC costume announcements? Because it sure feels that way.
I know the console is desperate, and prone to latch onto whatever exclusive titles wander drunkenly into its Blu-Ray drive, but this is getting ridiculous. I didn’t think it was possible, but there are actually more “new LittleBigPlanet costume DLC!!1!” posts on the blogs these days than spluge-fests about Killzone 2. Incredible.
EA and Pandemic released DLC today for a game no one is playing.
Bwah? An video game exec praising the maligned used game market? Hmm. Suspicious. Oh, it’s Microsoft! Something tells me Chris Lewis is bucking the trend because MS, smartly, is looking long term, and sees nothing but death in the future for brick and mortar distribution model. DLC, FTW!
Hey kids! Remember when we could unlock new vehicles, characters and levels simply by putting in cheat codes and passwords? Yeah, me too. Good times. Good. Times.
Now it takes money and some serious ankle-grabbing. And we wonder why so many developers are going belly up in an industry that has, thus far, bucked the current recession.