Sign of the times: EA’s Schappert to Zynga.
If at first you don’t succeed, just call it a legacy platform.
So, are single player games “finished” because the players (read: customers) have demanded this, or because EA’s bottom line isn’t what it used to be and online is such a cash cow?
Is Medal of Honor everything that’s wrong with video games today, all wrapped up in a single title? Seems so:
Wired’s Chris Kohler, writing at Game|Life about the Medal of Honor “Taliban controversy”:
“Medal of Honor is so fundamentally lightweight and superficial that the Taliban can be effortlessly airbrushed out of it — which is disappointing if not at all surprising.”
And this is an industry that asks us to take it serious enough to be considered art? Laughable and pathetic.
Charging for online play (EA, THQ and Ubisoft all considering or already implementing) isn’t *that* big of a deal, really.
While the whole anti-consumer “Project Ten Dollar” movement sucks in general, and sucks especially for the used game buyers who can’t afford inflated $60-per-game prices, it does confirm something I’ve suspected all along about online gaming, specifically: That online functionality, forcibly hoisted to the forefront our our consciousnesses by the enthusiast press and hardcore gamers as some kind of necessary component of all video games today, just isn’t that big a deal.
Do video game publishers know what it is anymore? EA, Ubisoft, Sony…the list goes on…
The Dante’s Inferno DLC promises to allow players to “create their own personal version of hell.” Funny, from what I heard you don’t need DLC to do that—just hit power on the PS3.
The whole Infinity Ward/Activision back and forth is one. Private jets! Secret meetings! Tantrums! When is the G4 made for TV movie coming out?