Rhetorical questions

PAX East has at least two games journalism-related sessions I plan on checking out. Basically, I’m curious to see if they’ll be honest and openly acknowledge the review rooms that Activision and other publishers require they sit in if they want to review their games. Also, I’d like to ask them what they think other journalists, outside of gaming, would say about such an arrangement.

Why is no one asking good, serious games journalism questions?

Video games were called “recession proof”—that is, until developers and publishers started shedding jobs in the thousands. Yet Nintendo, even though it has reported a reduction in revenues, hasn’t shed any jobs, and is still making good money. Why is no one asking the tough questions about why all these respected and “successful” developers/publishers are cutting jobs during one of the most wildly successful times in video game history?

Great moments in video game blogger journalism

One of the worst ledes I’ve read in a long time:

Electronic Arts has lifted the lid off its upcoming Wii port of Dead Space. Well, to be fair, calling the game, titled Dead Space Extraction, a port isn’t exactly fair. According to EA, the title will be a prequel to last year’s survival-horror romp aboard the USG Ishimura. Emphasis mine. – Frost

Seems to me that the desire to get in a cheap shot about ports on the Wii was able to override the act of simply reporting the fucking news. It’s not even close to a port, being in fact an original IP, and yet the writer felt the need to say the word port in a story about the Wii. Super.